Items, rewards, points, and contributions may seem small, but they convey emotions. How to organize your feelings of unfairness with rules before they build up.
When it's good, it goes over, but when it gets twisted, it explodes.
Without standards, the process only becomes problematic on days when results are bad.
One line of agreement before starting: **“Compensation is based on ○○”**
Only visible plays are recognized as contributions.
Contributions like support/information/calls can easily be underestimated.
Declaration of contribution scope: **Call/vision/setting also contribute**
It's a coincidence, but it feels unfair.
When perceived unfairness accumulates, it cools relationships.
Rotation or Priority: **“This time A, next time B”**
Perceived unfairness has already built up.
There may be an atmosphere where you can't talk during the game.
It becomes a relationship battle, not a game.
Reduces fights later.
Example: Select one of “Rewards are random/contribution/need-based.”
Support contributions are acknowledged.
Example: “Call/setting/support also contributes.”
Prevent distraction.
Example: “This time A, next time B.”
Don't wake up today.
Example: “Like this this time, adjust next time.”
Try saying: “Let’s set the compensation standard first. How about going on a need basis today?”
Try saying: “Call/setting is also a contribution. Let’s look at that part as well.”
Try saying: “Okay. Let’s wrap it up for today and adjust the rules from the next round.”
A. You only need to decide on a single line standard. As things become more complex, disputes increase.
Some people want to win, some want to take it easy, and some people always take on the same role. The rule is not to turn role conflict into a human fight.
If one person falters, the tone of the entire team is ruined. I'm not trying to eliminate anger, but I've put together the minimum rules to prevent it from spreading.
It's a meeting that says it's 'possible at any time', but in reality no one can meet it. How to resolve time agreements with structure, not emotion.
Those who are good at it will feel frustrated, beginners will feel intimidated, and eventually the fun will diminish for both. How to resolve skill differences through ‘structure’ rather than ‘consideration’.