If one person falters, the tone of the entire team is ruined. I'm not trying to eliminate anger, but I've put together the minimum rules to prevent it from spreading.
Immediately after making a mistake, words are spoken first.
When emotions are heightened, sentences sound like attacks.
Prohibited during the game: **After the review, only 2 comments**
What you meant to be funny sounds like ridicule to the other person.
The sharper the text/voice tone, the worse the interpretation.
Target fixation: **Situation, not person**
After a bad game, you immediately go in and fail even more.
Emotions accumulate with no recovery time.
2 minutes reset: **Glass of water + One sentence summary**
It's turning into an emotional battle rather than a game.
Discomfort may have already built up.
There is a high risk of cumulative emotional fluctuations.
Prevents emotional outbursts.
Example: “Let’s clean up after this.”
Excessive feedback becomes criticism.
Example: “1 thing I liked, 1 thing I would change.”
Give yourself time to recover.
Example: “Two minutes rest, next time.”
There are fewer misunderstandings than text.
Example: “Let’s sum this up in words for just one minute.”
Try saying: “For now, let’s focus on playing and make it short afterward.”
Try saying: “Let’s not talk about people, just the situation.”
Try saying: “Let’s take a two-minute break. I think I’m getting emotional now.”
A. Therefore, we need a structure that allows ‘ban during the game’ and ‘shortly after the game’.
Some people want to win, some want to take it easy, and some people always take on the same role. The rule is not to turn role conflict into a human fight.
It's a meeting that says it's 'possible at any time', but in reality no one can meet it. How to resolve time agreements with structure, not emotion.
Items, rewards, points, and contributions may seem small, but they convey emotions. How to organize your feelings of unfairness with rules before they build up.
Those who are good at it will feel frustrated, beginners will feel intimidated, and eventually the fun will diminish for both. How to resolve skill differences through ‘structure’ rather than ‘consideration’.